Slow thoughtful combat with weight and impact? Not in my opinion. (Primarily) Western influenced dark fantasy design? Nope. PlayStation is only the only gaming platform where Europe is the 1st market of the world, and part of that success is due to XDEV because in addition to 2nd party publishing and outsourcing support they handle communication and marketing.Ĭlick to expand.Closer how? Single unified map where the player doesn't spend a bunch of time in overworld menus? Nope.
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They worked with teams like Media Molecule, Guerrilla, Housemarque or Nixxes, that ended being part of Sony, plus several other very successful games like the Quantic Dreams ones etc. They decided to integrate their different 2nd party teams into a single global team, and it's fair to assume they did choose XDEV because they have been the most successful of the three teams. But who knows, maybe there's some guy who moved to XDEV. We know some Japan Studio staff that did work on this (like the Bloodborne producer on Sony's side) left Sony. And soon after they restructured Japan Studio, XDEV did open job positions for producers of 2nd party games developed in Japan and other Asian countries. XDEV is also way bigger than Japan Studio was, and are more prolific, so after some time reorganizing and handling covid, make sure they will release a bigger amount of 2nd party Japanese games. They also got that deal with Kadokawa (From Software's parent company) so make sure they will get games from them. Jimbo said they want to increase their number of exclusives from Japan and other Asian countries and that were working on it, and that they plan to have more exclusives on PS5 (made everywhere, not only in Japan) than in any other previous console they made. They will get people or an office from some region if needed. They are a multicultural global corporation, so it doesn't matter if a team is originally from some place. Sony Japan and Santa Monica instead managed to release some great 2nd party games but most of them were commercial failures with a few exception like Journey. PlayStation is only the only gaming platform where Europe is the 1st market of the world, and part of that success is due to XDEV because in addition to 2nd party publishing and outsourcing support they handle communication and marketing. NINJA GAIDEN: Master Collection releases on June 10th.Click to expand.They decided to integrate their different 2nd party teams into a single global team, and it's fair to assume they did choose XDEV because they have been the most successful of the three teams. So, if you thought that the PC port of Nioh 2 was average, you should brace yourselves for what NINJA GAIDEN: Master Collection will really be. In short, don’t expect much from this upcoming collection. As such, Team Ninja has decided to port/remaster the PS Vita versions. According to the developers, the data for Ninja Gaiden Black and Ninja Gaiden 2 is too fragmented and can’t be salvaged. The game will support 4K and 60fps, but don’t expect unlocked framerates.įurthermore, the first NINJA GAIDEN Sigma game is based on the PS Vita version. Not only that, but the game will not feature an extensive amount of graphics settings. This is definitely something that will disappoint a number of PC gamers. However, it appears that this collection will be a barebones port and nothing more.Īccording to producer Fumihiko Yasuda, this collection will not support keyboard and mouse, and will require a gamepad. NINJA GAIDEN: Master Collection will bring the three NINJA GAIDEN Sigma games to the PC.